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VR Developer • Gameplay Programmer • Narrative Designer
Timeless Bonds: The Prequel (VR)
A narrative VR puzzle game where the player (Tommy) uncovers secrets around his grandfather’s malfunctioning time machine. Built around physical, diegetic interactions and time-linked puzzle logic, with story moments delivered through environmental discovery and Timeline sequencing.
UnityURPXR Interaction ToolkitC#Timeline
What I built
- Designed a dual-timeline experience (1987 lab ↔ 2017 aftermath) with environmental storytelling and discoverable narrative beats.
- Implemented diegetic VR interactions (grab, socket, rotation constraints) for mechanical puzzle-solving.
- Built interaction-driven puzzle flow (key/door logic, triggers, timed progression) with clear feedback for VR players.
- Used Unity Timeline to synchronise scripted events, audio cues, and environment changes while maintaining immersion.
- Prioritised VR comfort and performance (teleport/snap turning; lighting and rendering decisions aligned with stable framerate targets).
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